Belbin for managers: using team roles week to week

Your team did Belbin. Everyone remembers who was the Plant. Here's how to use the reports for the decisions you actually make: who's on which project, who gets which task, and what to say when a role's weakness shows up.

Updated · 2-minute read

The one-page role map

Make a grid: people down the side, the nine roles across the top. Mark each person's preferred roles with a filled dot, manageable roles with an empty one, least preferred with a dash. Ten minutes with the reports.

The grid shows you two things straight away:

  • Pile-ups: four people with Shaper preferred and nobody with Implementer. Lots of drive, not much delivery.
  • Gaps: no Monitor Evaluator anywhere. The team will keep being surprised by problems someone should have seen.

Neither is a reason to change the team. They're things to design around.

Designing project teams

When you put a group on a piece of work, check the roles before you check availability. A working team needs, at minimum:

  • someone to generate options (Plant or Resource Investigator),
  • someone to judge them (Monitor Evaluator),
  • someone to drive (Shaper or Co-ordinator),
  • someone to make it real (Implementer),
  • someone to finish it properly (Completer Finisher),
  • and someone to keep people together when it gets hard (Teamworker).

Small teams can't have all of these preferred. That's fine: people cover manageable roles. What doesn't work is a team where a needed role is everyone's least preferred. If that's the case, add structure for it (a review gate, a checklist) or borrow someone.

Delegating to roles

WorkGive it toNot to
A brief with no shape yetPlant, Resource InvestigatorCompleter Finisher
A plan that must be executed reliablyImplementerPlant
The final check before releaseCompleter FinisherShaper
A decision with real riskMonitor EvaluatorResource Investigator
Finding partners, contacts, optionsResource InvestigatorSpecialist
A deep technical problemSpecialistCo-ordinator
A stalled, tense piece of workShaper (to move it), Teamworker (to mend it)—

Delegating to a least preferred role isn't forbidden; it's a development opportunity, and sometimes unavoidable. Do it with support and say so: "This is Completer Finisher work and I know it isn't your natural territory. Let's agree how we'll check it."

Turn this into advice for one person on your team.

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Managing allowable weaknesses

Belbin's most useful idea for a manager is that each role's weakness is the flip side of its strength, and you manage it rather than fix it:

  • Plant
    Strength
    Original ideas
    Allowable weakness
    Impractical, poor at communicating them
    What to do
    Pair with an Implementer; ask for one idea, not twenty
  • Shaper
    Strength
    Drive and courage
    Allowable weakness
    Abrasive, impatient
    What to do
    Give them a goal and a sounding board; protect quieter colleagues
  • Monitor Evaluator
    Strength
    Sound judgement
    Allowable weakness
    Slow, can seem negative
    What to do
    Ask for the risks early, then a decision date
  • Implementer
    Strength
    Reliable delivery
    Allowable weakness
    Inflexible when plans change
    What to do
    Give notice of changes and the reasons
  • Completer Finisher
    Strength
    Quality and follow-through
    Allowable weakness
    Reluctant to delegate; anxious
    What to do
    Agree what “good enough” means up front
  • Co-ordinator
    Strength
    Draws people in, delegates
    Allowable weakness
    Can offload their own work
    What to do
    Check what they’ve kept for themselves
  • Teamworker
    Strength
    Keeps the team together
    Allowable weakness
    Avoids confrontation
    What to do
    Ask directly for the view they haven’t given
  • Resource Investigator
    Strength
    Finds opportunities
    Allowable weakness
    Loses interest after the start
    What to do
    Hand over to an Implementer early
  • Specialist
    Strength
    Deep expertise
    Allowable weakness
    Narrow focus
    What to do
    Connect their work to the bigger picture explicitly
Manage the weakness; don’t try to remove it, or you lose the strength.

The sentence that does most of the work: "That's the flip side of what you're good at. Here's how we handle it." It turns a criticism into something the person already half knows.

Belbin in 1:1s

You don't need the reports open. You need to remember what each role wants from the conversation: the Plant wants to float an idea without being told it's impractical; the Shaper wants a decision; the Monitor Evaluator wants to raise a concern and be taken seriously; the Teamworker wants to be asked how the team is, not how the project is. Give each person their opening in the first five minutes.

When a Belbin report is old or self-only

A report without observer assessments is how the person saw themselves on the day. It's still useful, but hold it more lightly, and check it against what you've seen. A report from years ago usually holds for preferred roles; if the person's job has changed a lot, suggest a retake with observers. Either way, the person is the best source on which roles they'd rather not be handed. Ask.

Questions managers ask

What if the team has a gap, say no Completer Finisher?

Name it, assign it deliberately to someone who can manage the role, and add structure (checklists, a review step) to cover what the role would do naturally. Don't hire for it unless it's a persistent problem.

Should I share the team role map with everyone?

Yes, with agreement. Teams that know each other's roles stop arguing about who should do what and start asking.

My own roles are all thinking roles. Can I manage well?

Yes. Knowing it is the point: you'll need to borrow action and people roles from the team, or build structure for them, and be deliberate about following through.

Know your people. Know what to do.

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